![]() Consider the Gm a roleplaying referee and narrator. The Gm runs the game and presents a story as it unfolds about the characters. The GM usually does not control a character he instead controls the game itself. ![]() To adjudicate these rules, the GM makes his decisions and decides how difficult something should be. However, you will spend enough time with the system to realize that the rules are simple and easy to remember. At the beginning, RPGs like Halo Mythic appear to have many rules. Dice rolls add the factor of chance while roleplaying adds the human element of performing simple actions or narrative exploration. These rules require one of two things, dice rolls and roleplaying while performing an action. Rules are provided to permit shoot-outs, powerful battles, chase scenes, and even parties and investigations. Roleplaying games such as Halo Mythic, on the 100DOS System, provide a structure of rules that depict how to design your character and control the character within the RPG. The decisions you and your friends make directly affect the events of the story, so be weary. You, as a player, choose your actions and speak your character’s mind, deciding the path in which your party travels. The leader of the game, otherwise known as the Game Master (GM) unfolds the story for his players, keeping them intertwined in a narrative and combat driven adventure. In a game such as this, you are able to create anything your heart desires A courageous leader, a medical technician, and especially warhardened master of combat. This is your viewing glass to another world, as you control and help shape out a world with your actions. Percentile Example “Tens” “Ones” Result 2 7 27 7 0 70 0 0 100 WHAT IS ROLEPLAYING? In a roleplaying game (RPG) you create an alter ego in a fictional setting. An easier way to remember this is the following chart. ![]() To make this kind of roll, you simply roll a ten-sided die and divide the results by two, rounded up. Meaning when you are told to roll 1D10, you roll a single Ten Sided die, and when told to roll 2D10, you roll two Ten Sided die. When rolling 1D10, 2D10, and so on, you simply add the results of each die. It is important to note that when the rules say roll 2D10, this is not the same as rolling a percentage roll. There are Percentile dice that are a pair of D10s, one showing the “ones” and the other being the “tens.” 100DOS uses two different types of dice rolls, the “D10” and the Percentile roll. The GM and each player will need a pair of D10s. This can be handled by rolling and tallying up damage with whatever dice is available to the player at the time. Some weapons in this system will take what people call a “Dice Pool.” Dice Pools are where a plethora of dice will need to be rolled at once to determine larger amounts of damage. These dice can be acquired through online stores, game and hobby shops, and even through certain bookstores. When using this system, the users need at least two ten-sided dice. USING GAME DICE 100DOS uses a newer variant of the Basic Roleplaying 1D100 dice system. The first thing to know is the game’s use of dice. This section also covers player abilities and interaction with the environment and others. SECTION ONE: PLAYING THE GAME The following section summarizes the mechanics of the 100DOS Tabletop Games roleplaying game. ![]()
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